Skip to content

psychology

2009 December 7
by Leo CULLEN

Cullen and Priddey et al (Lone) 09 – Investigation into the Contribution of Conformity in Pathologic Gambling

 

This is based upon publications and studies in the field of Addiction from Prof. P Collins, E.M. Jellinek and Basil Browne. Prof. Collins’ publications were directed at the public factors that contribute to Pathologic Gambling. This research is relevant as it focuses upon public factors and their influence upon Pathologic Gambling. E.M. Jellinek was more of an author in the field of Addiction in Psychology and has contributed greatly in the alcohol addiction field. He published many books, one being ‘Alcohol Addiction and Chronic Alcoholism’. This book provided an

insight into Addiction as it ranks the types of alcoholic addiction to Beta and Gamma – he also summarised characteristics of alcoholics as being aggressive, socially inferior and emotionally stressed.

Bagby et al. used cognitive tests, diagnostic interviewing, and the completion of a number of self-report questionnaires. All participants were reimbursed $150.00 upon completing the full battery of interviewing and testing.  Bagby et al concluded features of borderline Personality Disorders (PD) are impulsivity and extreme affect dysregulation

 

Aim – To link conformity (all or any type) with the development of pathologic gambling and establish which is most effective in doing so.

 

Hypothesis – The participants may demonstrate a form of conformity when placed under peer pressure where the number of the confederates is a third of the total amount of the group. This will demonstrate minority influence or informative compliance. When testing the majority influence, participants will conform to the majority and display normative compliance.

 

Null Hypothesis – In either condition, the participants will not comply with the group norms or try to resist compliance.

 

This will occur if the participant attains information regarding the task e.g. has experience at playing poker.

 

Ethical issues – Participants may experience stress or be distressed as this is testing conformity, so therefore the right to withdraw will be an option for any participant at any time during the experiment. Deception is annulled as the participants will be debriefed thoroughly after the experiment is carried out.

 

Methodology

 

Design

 

This is a controlled experiment involving two groups of participants. One group will test the effect of minority influence while the other tests majority influence. The groups will each include nine people – Group 1 (majority) will include at least 6 confederates and 1 participants while Group 2 will include 2 confederates.  One confederate (Cue Ball) will be ‘active’ in raising in this condition and 15 Ball takes over with aggressive play once Cue Ball is bankrupt.

 

Materials

 

We will obtain a quiet room with a sizeable poker table. We will also require a standard un-marked deck of playing cards and a set of 180 poker chips. 

 

 

 

Procedure

 

Before the participants arrive, the confederates will set up the table, giving each player five of each chip denomination. The chip denominations will be as follows:

 

Red – 5 chips

Blue – 10 chips

Green – 20 chips

White – 50 chips

 

TOTAL: 425 chips each

 

With each place set, the confederates leave, returning as the participants arrive and choose their own seats at the table. This allows the reality of the poker game to be preserved and makes sure that the there are no suspicions aroused.

 

One confederate – given the code of Stripe Ball for future reference – will take the role of the dealer and the game will commence. A concealed tally chart will be on the laps of Stripe Ball (Cullen), Cue Ball (Priddey) and 15 Ball (Lone), the three experimenters.

 

Standardised Instructions

 

The chart will be used to record the actions of the participants. The confederates will play aggressively by raising the bet significantly at set intervals of hands. Each confederate will call the raised bet and the dealer will analyse the decisions of each participant based on the percentage strength of their cards before and after the community cards are dealt.

 

Stripe Ball will covertly signal to Cue Ball by means of finger gestures the degree of conformity shown by each player. The signals are as follows:

 

Thumbs Up – conformed wisely (called with good hand)

Two fingers – conformed foolishly (called with bad hand)

Concealed thumb – resisted wisely (folded with bad hand)

Fist – resisted foolishly (folded with good hand)

 

The perceived strength of each hand is based on:

 

Pre-flop

 

Strong: high suited cards, high pairs (JJ and above), high cards (10+)

 

Weak: unsuited low cards, low pairs (22 – 88) 99, 10 borderline

 

 

 

 

Post-flop

 

Strong: high pair or better, four of suit, straight draw

 

Weak: high cards, lowest pair, 2nd pair with weak kicker

 

 

Post-turn

 

Strong: 2 pair or higher, straight, flush etc
Borderline: one pair with high kicker, flush and straight draws

 

Weak: high cards, low pairs, low straights, low flushes

 

Post-river

 

Strong: 2 pair or higher, straight, flush etc
Borderline: one pair with high kicker, flush and straight draws

 

Weak: high cards, low pairs, low straights, low flushes

 
While the confederates raise aggressively in both groups, there is the danger of confederates being out of the game prematurely. This will be countered by ‘sympathetic play’, with confederates losing hands deliberately to each other if possible.

 

We will record the table positions of the confederates and participants, giving further ball codes to the participants. The real names of the participants will be destroyed and not included in the final report of this investigation.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Intervals of aggressive raising

Majority Influence Condition

 

Majority Influence

 

 

 

Intervals

 

Pre-flop

Post-flop

Turn

River

1

100

-

-

-

2

-

-

-

-

3

-

-

50

-

4

-

-

-

-

5

80

80

-

-

6

80

-

-

-

7

-

-

-

-

8

-

-

-

-

9

-

-

-

-

10

50

-

-

100

11

30

30

30

30

12

-

60

-

-

13

-

-

-

-

14

-

-

20

20

15

Chip leader 100, others fold

-

-

-

16

-

-

-

-

17

1 confed with strong hand ALL IN, others fold

-

-

-

18

-

-

-

-

19

-

-

-

-

20

-

30

60

120

21

20

20

100

20

If the participants re-raise, then fold unless you are confident of your hand. After hand 21, confederates may play as they would normally.

 

-         signals that the confederates may act on their own free-will

Minority Influence

 

 

Intervals

 

Pre-flop

Post-flop

Turn

River

1

40

-

-

-

2

-

-

-

-

3

-

-

50

-

4

-

-

-

-

5

40

40

-

-

6

50

-

-

-

7

-

-

-

-

8

-

-

-

-

9

-

-

-

-

10

50

-

-

50

11

30

30

30

30

12

-

60

-

-

13

-

-

-

-

14

-

-

20

20

15

Chip leader 100, others fold

-

-

-

16

-

-

-

-

17

1 confed with strong hand ALL IN, others fold

-

-

-

18

-

-

-

-

19

-

-

-

-

20

-

30

60

120

21

20

20

100

20

 

 

 

 

 

Sampling

 

 

Our sampling will be conducted through an opportunity sample of teenagers in a school common room with those willing to play poker at the given time selected. The first 11 to express an interest will be selected.

 

Variables

 

Independent Variable: the behaviour of the confederates

 

Dependent Variable: the reactant behaviour of the participants, measured in the tally chart as explained.